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WSR
Reber: So the volume control is either implemented in
analog or digital?
Sinclair:
That's right. With digital volume control you can only
have attenuation, there's no such thing as digital gain. Think of
amplitude in digital as a ladder of 16 or 20 or 24 bits-what you're
doing to lower the volume is dropping from one rung to the next
rung, to the next rung of the ladder. You're specifying that this
20-bit signal is now a 19 1/2-bit signal, and so on. The higher
the bit rate, the higher the resolution. As you attenuate, you lose
resolution. By using an analog volume control, we lower the volume,
not the resolution. But it's hard for either of us to say, "The
key thing is..." because our approach is essentially holistic.
We're practicing this right now on a new DAC we're designing. We're
listening to four different board materials.
SR
Reber: Actual PC composite board materials?
Cardas:
Yes. Same parts, same design, same everything. The actual
board samples are made of different layered materials.
Sinclair:
The board manufacturer thinks we're nuts.
Cardas:
We should have just said we were going to test the boards,
implying some-thing about heat or rigidity ... we theorize that
the differences among the boards are due to small amounts of dielectric
absorption.
Sinclair:
There is little else we can really measure, but they
do sound different. In our volume control, as Mary mentioned, we
use separate metal film resistors. Most people who do it in analog
just use motorized pots. But using individual resistors gives us
the clearest sound.
Cardas:
I try hard in my sales trainings and in discussions,
even with consumers, not to sell our products by insulting some-one
else's. But with the depth of questions you're asking, it's hard
not to do this by comparison.
WSR
Reber: My intent is to give our readers an idea of how
to think about and evaluate products based on their design and component
quality. I mean, one product can cost $300 and one can cost $5,000,
yet both perform the same function and share similar features. How
can consumers know they're getting the best performance for their
money?
Cardas:
Are Widescreen Review readers people who actually listen?
I mean, even among our own customers, some want to listen, try stuff
out, and compare before they buy---while some are just looking for
the right person to build their theatre.
Sinclair:
That's because audio/video has gotten so complex.
WSR
Reber: Our reader polls indicate that over 92 percent
of our readers set up their own systems. And that over 84 percent
use the same system for both music and movie pleasure.
Sinclair:
Wow.
WSR
Reber: So how can people best evaluate different systems?
Cardas:
I recommend to people that they shop using a disc they
know well. It can be their reference disc or just music they enjoy.
They should use this disc to test the system using two-channel music.
If you're putting on a multichannel movie, there's no way to not
be distracted by the video or by the center channel, and it's easier
for a multi-channel system to make you go "wow" and think
it was great. It's much harder to do this with two-channel. When
it gets right down to comparing high-end equipment, my advice is
don't listen to details. Rather, listen to the music and decide
which system involves you. Which makes you want to sit and listen
to the whole disc?
When I got interested in home theatre, part of what
drew me to Theta was the quality Theta puts into its D-to-A converters.
Other manufacturers focused on various kinds of components-they
did this, they did that-but Theta is one of the few companies that
puts DAC design first, and brings that sensibility into its processor
design now. This makes a huge difference in quality, and in making
someone want to listen to a system.
Sinclair:
Our original mandate was simply to make a digital signal
sound like music because the early digital was so bad. It's hard
to remember because it was so long ago, but audiophiles recoiled
in horror. What Mary's saying is that you can tell pretty quickly
if a system will reach your emotions with music. When you have a
product or a system at home for a few months, you'll have a good
idea of what it will do. Mary's talking about when you're in the
showroom, where you are trying to make a valid, pretty quick decision-because
you are going to own the product for years. And it's easier to get
a good idea quickly about a system from music than from movies.
And what serves you well for music will serve you well with movies.
WSR
Reber: That's our philosophy as well. When we test equipment,
we always listen to music first for our impressions. If it works
great on music, it's going to reproduce any signal well. This gets
back to using the idea of "I want to hear what the boards sound
like-does it move you?" That ultimately ends up as hearing
differences in the output stage, which is the loudspeaker system.
Loudspeaker quality varies widely. Speakers can distort a signal,
even if it has been pristinely maintained through the source and
amplification stages. What do you listen to in evaluating your designs?
Sinclair:
There are a small number of really good speaker brands,
and we have a good selection of the best-speakers from Martin Logan,
Wilson, Arial, Thiel, and a few others.
WSR
Reber: So, you use a variety of loudspeakers?
Cardas:
We need to. When we're testing something, each of us
also brings it into our home systems, which have very high-quality
equipment, and are very different in each place. It's important
for a product to be able to adapt to the end user's choice in speakers.
Sinclair:
We're fortunate in that a large number of speaker designers
use our stuff at shows, in their labs, and in their own homes. We
ran an ad that appeared in your magazine about six months ago in
which we used pictures of leading speaker designers. I can't remember
them all at the moment, but most of the key speaker guys use our
stuff. So there is a symbiosis.
Cardas:
They're an extended reference for us. They have pushed
us to offer all these crossover choices-three different types, 12
different crossover points for each type, and four slope choices.
That's 144 possible crossovers per speaker set! That means that
whatever speakers you have, they can be setup to perform at their
best in every room, every situation.
Sinclair:
Either you give the speaker designer all the flexibility
he can possibly want, which is really the purpose for all these
crossovers, or you need to advocate one right speaker, and I don't
want to tell anyone that I know what speaker is best for him or
her.
WSR
Reber: Going back to the processor stage-we have a digital
signal from a DVD player coming into the processor board, and that
signal is going to be two--channel PCM, data-reduced Dolby Digital,
or a DTS Digital Surround signal. What hap-pens in the signal path
after that to deter-mine the sound quality?
Cardas:
Every step of the way matters. What our input devices
are. What clocks we're using. How things are detected as they're
going through.
Sinclair:
You can add a lot of jitter. You can do so as you're
processing whichever system.
WSR
Reber: How does jitter sound, and what impact does it
have on sound quality?
Sinclair:
Jitter is amplitude errors in the digital. When you get
a jitter-rich signal into the analog you, get harmonic errors.
WSR
Reber: So, these are added sounds that aren't on the
source?
Sinclair:
They're additive and take away from the richness of the
music.
Cardas:
It's the high-frequency interference that bugs me about
digital.
Sinclair:
It's not harmonically related to the music. There are
wonderful-sounding tube amplifiers that have two, three, four percent
distortion. Not point four, but four percent. These kinds of distortions,
if you hear them at all, if they're setup right, if they're the
right harmonics, can actually make music sound better. Not accurate,
but better. But some kinds of digital distortions are so unrelated
to the music that they make it obvious you're not listening to something
created in nature. We take great pains to get rid of these. When
Mary talks about clocks...
WSR
Reber: Clock accuracy.
Sinclair:
Yes. Using precise clocks, re--clocking, storing the
digital signal, then clocking it out from a buffer where, for a
very short period of time, the digital signal is in stasis in memory.
While in memory it's perfect, time-wise; there is no jitter. As
we clock it out from the buffer, we cannot totally avoid jitter
creation, but we try to use as accurate a clock as possible and
lessen the jitter as much as we can-but from starting anew in the
buffer. We've gotten rid of all the jitter that accumulated before
this point. So while we can't have a jitter-free signal, we work
very hard to renew in a jitter-free state, then create as little
jitter as possible.
Cardas:
And we address this in both our transports and processors.
WSR
Reber: So, as these clocks vary in quality, that's a
major factor in expense?
Sinclair:
Yes.
WSR
Reber: Once it goes through the clock stages, and you
re-clock...
Sinclair:
It's clocked in several places.
WSR
Reber: What's the next stage after the initial clocking?
Cardas:
It gets identified as to type of signal, so it can be
routed properly. For example, if it's identified as DTS, it gets
routed to the DTS processor board, where we do some re-clocking
and processing with our aesthetic sense, in as high-quality a way
as we can.
WSR
Reber: Do you do it in software or in a chip format?
Sinclair:
We use Motorola processors with the DTS and Dolby decoding
software fixed in them.
WSR
Reber: Is that preferable to loading from outboard RAM?
Sinclair:
It's more certain. I don't believe either company any
longer approves new designs done any other way.
WSR
Reber: What's the next step?
Cardas:
Once the processing is complete, assuming it's a multichannel
signal, channels are separated out. From here, still in the digital
domain, we move into any crossovers being applied. This is where
we have a huge number of choices, depending on which product we're
talking about.
WSR
Reber: Or you could bypass the whole path?
Cardas:
Absolutely. You can do it full--range. If we're talking
about an analog signal coming in, there's an analog direct mode, so
we aren't doing anything to the signal, or it can be converted to
digital, so that we can do all the crossover stuff and convert it
back to analog. But, at any rate, after the crossover is done, we
move into our D-to-A converter. All the quality things we've
talked about-that Theta has learned over the
years about D-to-A conversion- are done for each channel in exactly
the range chosen for each speaker.
Sinclair:
Then it goes to the volume controls.
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